It’s a satisfying game to play and behold. Not to mention, the visuals are on point, the hitboxes feel fair and precise, and the audio design offers detailed sound effects for the clanks of armor or the slices of different weapons hitting your enemy. The moves of each character feel weighty, which is incredibly important for a fighter: you want to feel those attacks connect, want to be certain that every single movement you make is being registered, yet you want your character to be agile and move nimbly across the battlefield while not feeling too floaty. GFV handles all these aspects with aplomb. Much like every fighting game, you can chain those together to create combos after you've caught your opponent off-guard. Each of the four face buttons are assigned to different attacks: light, medium, heavy, and one that differs based on your character. Once you actually dig into the finer details of combat, though, you'll things that Arc Sys has tried to implement to make GFV more unique than its contemporaries. Everything is as you would expect, with the game feeling like an anime version of Street Fighter, at first glance. If you've ever played a 2D fighting game, you're likely to feel perfectly at home with Granblue Fantasy Versus. So when Granblue Fantasy Versus was announced, headed west via my favorite publisher, and featuring characters from a series I’d always had a slight interest in, I found myself hyped for the game, despite knowing that my own enjoyment would be short-lived. I’ll play them religiously for about two to three days, and then I’ll realize that I’m not much of a fan of 2D fighters-I just like the franchises and the beautiful sprite artwork that the developer tends to use. And fortunately, it’s almost always the aforementioned Arc System Works that handles said licensed games, from Persona 4 Arena, to Dragon Ball FighterZ. On a personal level, I tend to find myself extremely excited about the release of any licensed 2D fighter. With an anime adaptation available and a high-profile RPG on the way, it might seem a little odd that the west’s first official introduction to Granblue Fantasy is through a fighting game, but with Arc System Works behind the development of Granblue Fantasy Versus, one can’t help but be assured that regardless of the IP, the game is almost certain to be a sight to behold, a joy to play, and is likely already scheduled for time slots in multiple upcoming fighting tournaments. In Japan, however, the series is quite popular, having long since achieved over 20 million unique players. The mobile game Granblue Fantasy is not technically released in the west, though it is entirely playable in English to those who enjoy sideloading apps onto their phone, or faking their device's app store page.
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January 2023
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